Build Games 10x Faster
With AI-Powered Tools
The world's first AI-native game engine. Describe what you want in natural language and watch your ideas come to life. Import from Unity, Unreal, or Godot seamlessly.
Everything You Need to
Build Amazing Games
Professional game engine with AI superpowers. From indie games to AAA studios.
AI Code Generation
Describe game mechanics in plain English. Our AI writes production-ready C# code, handles edge cases, and integrates with your existing systems. No more boilerplate.
"Create a double jump controller"
// AI generates 50+ lines of tested code
Cross-Platform Export
One codebase, every platform. Windows, macOS, Linux, iOS, Android, WebGL, PlayStation, Xbox, and Nintendo Switch.
Visual Scripting
Node-based visual programming for non-coders. AI converts blueprints to optimized code.
Real-time Collaboration
Work together in real-time. See cursors, changes, and communicate seamlessly.
AI Asset Generation
Generate 3D models, textures, animations, and sound effects with AI. Describe what you need, get production-ready assets in seconds.
Performance Analytics
Real-time profiling and optimization suggestions. AI identifies bottlenecks and suggests fixes automatically.
Universal Import
Import projects from Unity, Unreal, or Godot. AI handles the conversion automatically.
Describe It.
Watch It Build.
Our AI understands game development. Tell it what you want in plain English, and watch as production-ready code appears in real-time. No more searching Stack Overflow or reading documentation for hours.
See More Examples βpublic class PlayerController : MonoBehaviour { [SerializeField] float jumpForce = 10f; [SerializeField] int maxJumps = 2; [SerializeField] float wallSlideSpeed = 2f; private int jumpsRemaining; private bool isWallSliding; private Rigidbody2D rb; void Update() { CheckWallSlide(); HandleJump(); } void HandleJump() { if (Input.GetButtonDown("Jump")) { if (jumpsRemaining > 0 || isWallSliding) { rb.velocity = new Vector2( rb.velocity.x, jumpForce ); jumpsRemaining--; } } } }
Games Built With
InnateEngine
See what developers are creating with AI-powered game development.
Echoes of the Forgotten
Massive open world with 50+ hours of content. AI-generated quests and procedural storytelling. Built by solo developer in 8 months.
Neon Nights
Cyberpunk city with 10,000+ AI-driven NPCs. Procedural architecture and storylines. Built in 5 weeks by indie team of 3.
Stellar Command
4X strategy game with complex AI opponents. AI-assisted balancing and procedural galaxies. Solo dev, 6 months development.
Realm of Ancients
Classic JRPG with modern AI twists. AI-generated dialogue, dynamic difficulty. Team of 5, currently in Early Access.
Loved by
Developers
"InnateEngine's AI features saved us months of development time. What used to take weeks now takes hours. It's like having an extra senior developer on the team."
"The AI code generation is genuinely impressive. It understands context, follows patterns, and the code quality is production-ready. Complete game changer for solo devs."
"We migrated from Unity and the import was flawless. The AI handled 90% of the conversion automatically. Our team was productive within a week."
Join the
InnateEngine Community
Learn, connect, and share with creators like you.
Step-by-step guides from beginner to expert
Complete API reference and guides
10,000+ active members
1,000+ AI-generated assets
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Join thousands of creators shipping impossible games with AI. Free forever with 100 AI credits per month.